Crag (dice game)

Crag is played with three six-sided dice

Crag is a dice game similar to Yacht, Yahtzee, and Yatzy. It is played with three dice.[1] The game is quicker to play than Yahtzee,[2] and in Clement Wood and Gloria Goddard's 1940 Complete Book of Games, it is described as a game that "shares with Yacht the supremacy among sequence dice-casting games".[3]

Gameplay

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Over 13 rounds, players take turns to roll three dice and assign them to certain combinations in a table. After throwing the dice, a player may choose to reroll any number of those dice. This second roll is final, at which point the player chooses which scoring category is to be used for that round. Once a player has used a category, they cannot use it again.

The scoring categories have varying point values, some of which are fixed values and others where the score depends on the value of the dice. The winner is the player who scores most points.

Scoring

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The following are the 13 categories and the points scored in those categories:[1]

Category Description Score Example
Crag Any combination containing a pair and totalling 13 50 661 scores 50
Thirteen Any combination totalling 13 26 346 scores 26
Three of a Kind Three equal dice 25 444 scores 25
Low Straight 1-2-3 20 123 scores 20
High Straight 4-5-6 20 456 scores 20
Odd Straight 1-3-5 20 135 scores 20
Even Straight 2-4-6 20 246 scores 20
Sixes Any combination Sum of sixes 666 scores 18
Fives Any combination Sum of fives 125 scores 5
Fours Any combination Sum of fours 445 scores 8
Threes Any combination Sum of threes 333 scores 9
Twos Any combination Sum of twos 226 scores 4
Ones Any combination Sum of ones 111 scores 3

If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category.

The maximum possible score is 244.[1]

References

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  1. ^ a b c Knizia, Reiner (2010). Dice games properly explained. [S.l.]: Blue Terrier Press. p. 149. ISBN 9780973105216.
  2. ^ Arnold, Peter (1981). The complete book of indoor games. New York: Exeter Books. p. 302. ISBN 9780671071523.
  3. ^ Wood, Clement; Goddard, Gloria. The Complete Book of Games. Garden City. p. 359.