Draft:GZDoom

GZDoom

GZDoom is a port of id Software’s Doom engine, created for newer platforms by Christoph Oelckers. and adds new features to said engine.

Its parent engine, ZDoom was created on March 6th, 1998, and has been getting consistent updates since, and GZDoom itself was released on August 30th, 2005.

Unfortunately, ZDoom‘s updates ended around 2017[1], but its fork, GZDoom, has still been receiving updates to this day.

Features

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GZDoom brings various new features[2] for the Doom engine to the table, such as:

  • Three-dimensional floors, which is normally impossible for Doom’s 2D rendering engine
  • Fog effects
  • Coloured lighting
  • Seamless portals
  • The ability to play multiple Doom engine games, such as Doom, Doom 2, the Chex Quest trilogy, and many other games
  • Custom monsters, ammo, weapons and more
  • Support for more music types, such as MP3, OGG, and other formats
  • High resolution textures/sprites
  • Removing Doom’s limitations

References

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  1. ^ "One of the oldest Doom source mods, ZDoom, ceases development". PCGamesN. 2017-01-08. Retrieved 2025-01-20.
  2. ^ "ZDoom - About". zdoom.org. Retrieved 2025-01-20.