| Extrasolar | |
|---|---|
| Developer | Lazy 8 Studios |
| Platform | Browser |
| Release | 18 February 2014 |
| Genres | Adventure, Simulation |
| Mode | Single-player |
Extrasolar was a 2014 video game developed by Lazy 8 Studios. Described as a single-player browser game with alternate reality elements, players interacted with a browser interface and map on the game's website to receive updates on a mars rover exploring the surface of a fictional planet, Epsilon Prime. Gameplay consisted of issuing commands the rover to points of interest on the planet, with travel and updates from the rover taking several real-time hours to complete. Following release, Extrasolar received positive review coverage, with praise directed to its attention to detail and realism and the merit of its passive gameplay model. It received several accolades, including as a nominee for the Nuovo Award at the Independent Games Festival. Due to rising costs and the failure of a Kickstarter campaign to fund future content, the developers of Extrasolar discontinued the game on 1 December 2018.
Gameplay
[edit]
Players assumed the role of a volunteer remotely operating a mars rover operated by the Exoplanetary Research Institute (XRI), a fictional organisation who have crowdsourced operation of the mission to players.[1][2] The rover is located on Artocos, an island on Epsilon Prime, a fictional planet orbiting the star Epsilon Eridani.[2][1][3] The objective of Extrasolar was to complete missions to direct the rover to certain locations on the planet, such as to take samples.[3][4][5] Mission objectives and updates to the game were shared to the player in the form of emails, recorded video calls and documents shared to a fictional in-game inbox.[6][7] As the game progresses, these communications reveal a deeper narrative between XRI scientists and a hacker named kryptex81,[3] who warns the player not to trust the organisation.[8]
To issue commands to the rover, players would navigate menus to plot points on a map of the planet for the rover to explore.[3][4] Players would select a position, time of day, and camera angle for the rover.[8] Once the rover reached its designated location, players would receive a photograph reflecting the perspective of the rover at that location. Players could select up to three objects points of interest to identify from the resulting photo, which would add entries to a database on the ecosystem of Epsilon Prime.[3] The map also tracked the journey of the rover and points where photos were taken for future reference.[3] The game featured to a day and night cycle, requiring the player to use flash or infrared to see objects if shots were taken in the darkness.[1][6]
Extrasolar operated on a free-to-play model. Described as taking time for player input to "relay through space", the rover would have a limited range and speed to travel to locations, and take four hours to receive a screenshot.[1][3][5][4] Players could pay a one-time membership fee to reduce the maximum time restrictions to one hour, and unlimited use of photography features.[6][3][5] Players could also pay a larger fee to continue playing the game following completion of all the missions to extend the end of the game.[1] Photographs generated by the rover could also be shared by players on social media, including Facebook and Twitter.[3]
Development
[edit]Extrasolar was developed by Lazy 8 Studios, led by producer Rob Jagnow, a doctor in computer graphics from the Massachusetts Institute of Technology, [5][9] lead artist Brendan Mauro and software designer Jon Le Plastrier.[10] The studio had previously created Cogs, which was featured as part of an alternative reality game led by Valve Corporation named Potato Sack to promote the release of Portal 2.[10] The participation encouraged the studio to explore methods to "blur the line between fantasy and reality", although chose to focus on a single-player experience with a linear narrative to be accessible for players.[10]
Development of the game commenced in April 2010, with Jagnow conceiving of an online space exploration game as a method of showcasing high-quality rendering techniques to a general audience.[9][3] The concept of interacting with a distant mars rover following a delay supported the game's anticipated limitations of providing players with one high-resolution photo every hour.[2] Extrasolar was programmed in Python using JavaScript, with the aim of working on modern desktop and mobile browsers. The graphics renderer was created using C++, and third-party tools including GeoControl to generate the terrain.[9] In order to create a plausible scientific premise, the development team engaged scientific consultants, including a biologist, Jane van Susteren.[6][2] The landscape on Epsilon Prime was inspired by Jagnow's experiences travelling with his father, a geologist, and Socotra, an island off the coast of East Africa.[2] The game was promoted via a website prior to release, providing background to the Exoplanetary Research Institute.[10]
Extrasolar launched on 18 February 2014,[4] with the developers entering preproduction for a second and third season of content.[2] It was showcased at PAX East in April 2024.[11] The game was not commercially successful, with developers stating that whilst "a few" players paid a fee to upgrade their accounts, revenue was "nowhere near enough to fund development of new content" and was "barely enough to keep [the game] up and running".[12] In September 2014, a Kickstarter campaign was launched with an $85,000 target to support development of new seasons of content for Extrasolar, proposing new features including topographic maps.[7][12] The campaign was unsuccessful.[7][13] In November 2018, in response to rising costs associated with operating the game's website, the developers announced Extrasolar would shut down on 1 December of that year.[13]
Reception
[edit]Extrasolar has been described by critics a browser game[3] and an alternate reality game,[13][14] although several remarked that the game did not feature the conventional alternate reality mechanics such as communication outside the game.[3][7] Several critics praised the game's immersive qualities and imitation of scientific procedures.[15] Holly Green of The A.V. Club stating the presentation of its fictional ecosystems were "educational and interesting",[13] and Andrew Webster of The Verge writing that exploration was "truly fascinating" due to the detailed information about the planet, and how the game "really draws you into its world".[4] Listing the game as one of the best of 2014,[16] Darren Nakamura of Destructoid praised the game as feeling "more real than almost anything out there", writing that its "attention to scientific detail" and its alternative reality elements helped "facilitate the suspension of disbelief".[6]
Critics were generally positive about the passive gameplay and delays, and the game was seen as ideal to play in short bursts of time.[1][3] Kelsey Adams of CNET wrote that whilst the delays "sound frustrating", she found they "contributed to the illusion of controlling a rover far away in space".[7] Both Dan Whitehead of Eurogamer and Chris Priestman of Kill Screen considered the countdown mechanic built the player's anticipation,[8][3] with Whitehead stating the mechanic was "entirely justified by the narrative, rather than a crude interruption".[3] Describing the game's concept as "initially smart and appealing", Alec Meer of Rock Paper Shotgun critiqued its execution, writing that the game involved too many delays between events, and featured a "disassociation between the apparent gravity of the situation and the limitations of my screenshot-scrutinising actions".[14]
Accolades
[edit]In 2014, Extrasolar received a nomination for the Nuovo Award at the Independent Games Festival,[17][9] and won the Best Desktop Game at the US Indie Prize Awards.[18] It was also shortlisted for the Gamer's Voice award at the SXSW Gaming Awards.[19] The following year, it received a Honorable Mention for the Innovation Award at the 2015 Game Developers Choice Awards.[20] Extrasolar was also included as a finalist as part of the 2013 IndieCade festival.[21]
References
[edit]- ^ a b c d e f Estrada, Marcus (9 May 2014). "Extrasolar Offers Intriguing Opportunity to Explore the Universe". Hardcore Gamer. Retrieved 9 January 2026.
- ^ a b c d e f Masetti, Maggie (15 May 2014). "Extrasolar". NASA. Retrieved 8 January 2026.
- ^ a b c d e f g h i j k l m n o Whitehead, Dan (24 February 2014). "Rovers Return: reinventing the ARG with Extrasolar". Eurogamer. Retrieved 8 January 2026.
- ^ a b c d e Webster, Andrew (18 February 2014). "Pilot a space rover on a mysterious planet with 'Extrasolar'". The Verge. Archived from the original on 19 February 2024. Retrieved 8 January 2026.
- ^ a b c d Rose, Mike (17 December 2013). "Extrasolar's unique take on exploration, discovery, and 'free-to-play'". Game Developer. Retrieved 26 December 2025.
- ^ a b c d e Nakamura, Darren (22 April 2014). "Come for the control of a rover on an alien planet, stay for the [REDACTED]". Destructoid. Archived from the original on 24 April 2014.
- ^ a b c d e Adams, Kelsey (8 September 2014). "Drive a rover and support sci-fi game Extrasolar expansion on Kickstarter". CNET. Retrieved 8 January 2025.
- ^ a b c Priestman, Chris (26 February 2014). "Extrasolar, or How I spied on the XRI with a Mars Rover". Kill Screen. Retrieved 8 January 2026.
- ^ a b c d Rose, Mike (28 January 2014). "Road to the IGF: Lazy 8 Studios' Extrasolar". Game Developer. Retrieved 8 January 2026.
- ^ a b c d Rose, Mike (2 September 2011). "Interview: Exploring The Galaxy With Lazy 8's Extrasolar". Game Developer. Retrieved 9 January 2026.
- ^ "List of Games at PAX East 2014". IGN. 12 April 2024. Retrieved 9 January 2026.
- ^ a b Meer, Alec (9 September 2014). "Rover's Return: Extra Extrasolar". Rock Paper Shotgun. Retrieved 9 January 2026.
- ^ a b c d Green, Holly (21 November 2018). "Saying Goodbye to Extrasolar". The A.V. Club. Retrieved 26 December 2025.
- ^ a b Meer, Alec (26 March 2014). "Wot I Think: Extrasolar". Rock Paper Shotgun. Retrieved 26 December 2025.
- ^ Eugene (4 August 2014). "Extrasolar Is A Game That You Play Both In The Real And Virtual World". Siliconera. Retrieved 8 January 2026.
- ^ Nakamura, Darren (22 December 2014). "Darren Nakamura's personal picks for Game of the Year 2014". Destructoid. Retrieved 9 January 2026.
- ^ "2014 Finalists & Winners". Independent Games Festival. 2014. Retrieved 8 January 2026.
- ^ Weber, Rachel (28 July 2014). "Glowstick Games and Rocket 5 Studios are Indie Prize USA Best In Show". Games Industry.biz. Retrieved 8 January 2026.
- ^ Sarkar, Samit (11 February 2014). "BioShock Infinite, The Last of Us get SXSW Gaming Awards nods". Polygon. Retrieved 9 January 2026.
- ^ Pitcher, Jenna (5 March 2015). "Middle-earth: Shadow of Mordor Wins 17th Annual Game Developers Choice Awards GOTY". IGN. Retrieved 8 January 2026.
- ^ Ligman, Kris (11 September 2013). "IndieCade announces 2013 finalists". Game Developer. Retrieved 8 January 2026.