Template:Intel Arc Battlemage Workstation

Overview of Intel Arc Battlemage GPUs for Workstations
Branding and Model[1] Launch Code name Process Transistors (billion) Die size
(mm2)
Core config[a] L2
cache
Core clock
(MHz)[b]
Fillrate[c][d] Memory Processing power (TFLOPS) TDP Bus
interface
Pixel
(GP/s)
Texture
(GT/s)
Type Size Bandwidth
(GB/s)
Bus width Clock
(MT/s)
Half
precision
Single
precision
Double
precision
Arc Pro B50 Q3 2025 TSMC
N5
16 Xe cores
?:?:?:16
(128:128:4)
2600 GDDR6 16 GB 224 128-bit 14000 70 W PCIe 5.0 x8
B60 20 Xe cores
?:?:?:20
(160:160:5)
2400 24 GB 456 192-bit 19000 200 W
  1. ^ Shading cores (ALU): texture mapping units (TMU): render output units (ROP): ray tracing units
       (tensor cores (XMX): execution Units: render slices)
  2. ^ Boost values (if available) are stated below the base value in italic.
  3. ^ Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
  4. ^ Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied by the base (or boost) core clock speed.